Travian is a building strategy game set in the period of classic antiquity. Gamers take the part of being chief of a village of either Romans, Gauls or Germans. Each nation has its own advantages and disadvantages. Right after registration, gamers start building their village up from only one main building and few fields for producing ressources. As soon as gamers have erected the first few basic buildings, interaction with other gamers becomes possible. There are alliances to forge, a market place for trading, and wars to be waged with the help of trained units.
Recently played thougrh our first session, the game is in a scifi setting similar to firefly. I'm using custom rules for the ship itself which I've attempted to keep in line with the rest of the system. Character creation could have been easier with a quick reference chart. Also it needs to be stated if the influence mechanic should be used during character creation (I assumed not.). Advice about how characters with attributes lower then three should be role-played would be nice as well, such as the difference between zero willpower and two. I accidentally begin the game with one of my players rolling a character with no strength yet supposedly a sniper. It was my fault and needless to say I let him redistribute his stats. We haven't had many opportunity's to play, but I will post back with more observations as we get further into the game.