Control a ball of goo that can eat anything smaller than itself! The more it eats, the bigger it gets! As you go from microscopic blob to galaxy gulping gargantuan, you'll visit six time periods and consume thousands of tasty objects!
I believe I have dsevocired why the forward loops are faster in AS3: nJIT.It sees that you're comparing against a constant, and inlines it, making the effective bytecode:getlocalpushintifge jumpWhile the bytecode of the backwards loop is effectively (there may be more to it, I've noticed that adding gt 0 can speed it up):getlocaldupincrementsetlocaliffalse jumpAnd the forwards loop is slower in because you used var instead of const making the equive AS3 bytecode:getlocalgetlocalifgr jumpget/set local are slow operations, if you use a var in AS3 you should also see the slowdown as in JS.The slowdown/speedup in AS2 however is confusing. I can't come up with a remotely valid reason for this, or even how to do it on the player's end.
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